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Projects

Third Person Combat

Design
Programming

Unreal Engine

March 2023

The goal for this project was to recreate the visceral third-person isometric combat experience of Death's Door (by Acid Nerve) with a few key changes:

  • Allow players to more easily swap between abilities during combat.

  • Keep combat balanced and varied without a dominant strategy.

  • Provide greater utility and differentiation among player abilities.

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Everything shown in the video below was created myself except:

music, ghost mesh, and kindred mask.

Unreal Blueprints
Enemy Design
AI Behavior Trees
Character Animation
Niagara Particles
Controller Remapping
  • Controller inputs were remapped to allow quick access to all 4 abilities.

  • Allow players to execute abilities quickly without having to take their eyes away from the center of action.

Player Abilities

Hook-Shot

  • Pulls the player towards target enemy covering distance quickly.

  • Pressing [Attack] right before arriving at target performs a heavy attack.

Arrows

  • Long-range attack with fast travel time.

  • Shots interrupt enemy caster abilities.

Fire

  • Longest time to charge, but largest area of effect.

  • Good for damaging groups of enemies close in proximity. 

  • Blocks enemy projectiles.

Third Person Combat

Captain Sea Squirrel

Design
Programming

Unity

August 2021

Week long project that was part of Brackey's Unity Game Jam with the theme "There Will be Chaos".

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Players control Captain Sea Squirrel to race against the clock to catch as many fish as they can while dealing with pesky squids that slow the player down and pirates aimed at sinking the player's ship.

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Project was a collaboration among myself (design, programming, effects) and two artists (animations. pixel art).

Unity Scripting
Enemy Behaviors
Player Controller
Sound Design
Captain Sea Squirrel
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